Starsector transfer all items. Shift click and hold, drag left and right. Starsector transfer all items

 
 Shift click and hold, drag left and rightStarsector transfer all items Elevate your Starsector gameplay with the [0

In starsector, there is no equipment, and there is no crew per say. 70 votes, 25 comments. But. Spawnship tahlan_traumtanzer. System requirements: OS: Windows, Mac (OS X 10. On the pre-combat dialogue there's an option to "Transfer Command," where your current command ship will have a star next to it. A second Click will buy/sell the stack regardless of cargo capacity. A second Click will buy/sell the stack regardless of cargo capacity. captains and officers), and 3,020 names for stellar objects (i. Get app Get the Reddit app Log In Log in to Reddit. SPOILER. 2 (2021/03/27) Hiya. 1. default to transfer_all_items_settings. Once you enter, "Consider your military options" -> "Launch Raid" -> "Try to acquire valuables" -> Select the colony item and launch the raid. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Shift+clicking a stack of items sells/transfers it. 9. I think it will only work if you pick that one skill in the blue skill tree that let's you slot A. Download link: Windows. Re: [0. Be patient. one that allows custom searches through editing a CSV file. It would be great if it could call starsector internal code to transfer items directly instead of doing this sort of keyboard/mouse automation. Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items between. Reder Low Tech ships are slow and are happier to drop shields or vent in the middle of combat. 2 (2021/03/27) Hiya. Ship Catalogue / Variant Editor (SCVE) v1. Currently, afaik, the only hotkeys for inventory management are either to shift-click to adjust how much of one stack of an item you want to take, and CTRL-click. Can we get a stash tab to transfer items Out of Solo. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. My ship had two variants, "Custom" and "Custom II". Features. Modders: This is not a blanket feature. r/starsector • Behold, I have returned to infest your nightmares once again. Two out of 5 planets in the system have decivilized subpopulations, so its. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. A lot of ship mods are also bundled with faction mods. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 50K subscribers in the starsector community. Xuthus can spawn organics (even though it's cold Toxic type which normally can't) and Ithaca can have Poor Farmland like all the other Desert planets. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. There will be an option to join. 0 with ease and take your gaming experience to the next level. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. Low hazard rating = lower upkeep + faster growth. Violet Keycard is the next upgrade that comes after the Orange keycard, nearly doubling its value as its also becoming rarer. Premium Explore Gaming. Related to this (when your game is working -smile), you can transfer command between ships in combat, which. Download and install this mod. you can edit your save file and add blueprints. The cryosleepers ("Calypso" and. On the market or storage screen: - Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. You just changed it from a hidden Hullmod to one you know from the start. Profit. Pick a commission with the faction that lays claim on those planets. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. The change applies to all fleets in the game, and it's not increasing the burn level, it's increasing speed that a single burn level gives. All the ships you leave at a storage port or a ghost station will still be there so its not too much of a loss (still a loss though) So here's the thing. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Whenever I try to use the up and down arrows to quick transfer items, my mouse tries to commit suicide. This mod does not allow a captain to assume command of a remnant ship if the AI core is integrated into the ship. Here's a little how-to. I don't. I made this type of code due to lack of API resources. Make sure no enemy fleets see you when you enter the target. Go to line 105 Shielded Cargo Holds. ship file. 1a is now out! This is a . LazyLib is a library required by most other Starsector mods. Scherzokinn • 1 yr. i don't know if this works for mods too, and what names to use. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to vanilla. Another click will transfer the rest; Added slight base demand for fuel and supply to all markets (makes supplies/fuel more generally available) Fuel: Reduced price to 25 credits (from 50) Roughly doubled amount. You should be able to shift+click and drag, a slider should appear letting you choose a custom amount. Go to starsector r/starsector. I use a courier port to send a single kletka alpha core from my stockpile directly to the industrial storage of the supercomputer every cycle. Promise: added by Arsenal Expansion, you need level 16 for it to appear in random bar. Hotfix: 0. You can sell dupes and corrupted nanoforges (if you have a pristine one) though. 95a] Transfer All Items v1. Planet Search. General Support. Do check if you have enough space, especially. These three are already functional, and I plan on adding many more. Re: [0. Go to the config file, likely similar to C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\data\config\settings. 05. Move any downloaded or created resource packs to the folder that opens. 6 is 10x the production of 5 (much like how population is indicated). From personal experience, it tends to be near the core worlds. Honestly I was expecting more from Star Valor. With our comprehensive installation and usage guide, you'll be able to install and use [0. Unlike the automated ship construction event that can pop up in research stations (and possibly other. 95, by changing planet. Rasip • 4 yr. Colonies are player-owned settlements on planets within the sector. You eivode tour marines into battalions of up to 800. ctrl+click also swaps entire stacks between the market and your inventory which is another useful shortcut. Support is important: Every fleet needs a fuel ship, even small ones. This means that you can have ships with up to 6 s-mods. ago. Skysoft945 • 2 yr. In general, I favor the Supplies & Fuel-mechanic. I'll second that DIY and Better Tech-Mining are good mods. If I sell to Chalcedon I pick up cheap transplutonics to sell somewhere else, if I sell to Umbra I buy cheap crew and marines. 96a] Force Auto R. Acquiring special items can be difficult as they. I have a bunch of seeds like that but they're all vanilla. json. 2 (2021/03/27) [Starsector Mods][0. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and. Is there a mod that does the Legacy of Dragonborn sorting item system but without the mod itself. e the one with all the skill trees. All of the current special items have uses in modifying certain industries. r/MinecraftCommands. Question about transferring items quickly. making your empire self sufficent is important because when you are not importing goods from others you will get up to %50 upkeep cost. It was 4-6 turns of ground combat. Being able to transfer items by holding ctrl+mouse and dragging over items to instantly transfer the stack, instead of having to ctrl+click on each individual stack of items. The oldest techminers are a strange lot, clutching luck-charms and refusing to work without their rituals. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. For the most part – for almost the entire part – I have been working on new game content since the last update. Cruisers also don’t benefit quite as much from ITU, which generally pairs well with large weapons. I found it, look here. I would recommend you to use the slightly better tech mining mod. That's all. It gives more usability for these items and options for those who don't play the colony game. If the original save was in version 0. csv while the less commonly edited information is in the . SikeSky • 2 yr. Instructions unclear, Paragon blueprints to the black market it is. It's almost always cheaper to buy supplies/fuel from your own colony than to buy it legally from the average planet you'll run into, simply because there are no tariffs to worry about. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Exports happen automatically. a small guide to Editing items in savegames. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission. While the commands themselves aren't case sensitive, arguments are. Go to starsector r/starsector. 7. 0. Here's a little how-to. Then add the item, for example, Alpha Cores. Here is a link to the mod. Native hidden options: Mass Transfer with Alt keys; Holding down Alt key and hover the cursor over the items will transfer the whole stack of items between your fleet and base. Download. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. 3 per unit of supplies) and subtract those costs from the earlier result. Find another station that produces the goods, sell the raided goods on open market to oversupply the colony. Tools, guides, and other resources. e. g. Have I gone too far? (I got curious when I saw the Infernal Machine get upgrades, so I started the game with as many mods that can upgrade ships and this monstrosity cost me around 15 million credits 2 Alpha A. Greetings, Human. 8, the midline standard (was: 0. It adds A LOT of infraestructure for you to build, makes salvaging more interesting by adding random events, and things like this rift generator. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. Tri-Tachyon is great, but I like to gain their ships by. redditvich • 1 yr. Otherwise this is basically how . I would personally split colony A into two colonies, a volcanic world with ultrarichs and military base, and a barren world for the refining and fuel. However, for all the items suggested, there is not one that boosts Harvested Organs, which could be handy if Nomios is ever destroyed. Re: [0. i understand this is a unfinished game and that having save compatibility is highly unlikely to begin with. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. Step 2: You need the ID of each unique ship in the. This will help make your fleet self-sustaining, which means you can keep exploring for longer. Have literally next to zero experience with colonies. Hit burn, activate the drill, and just bore a hole through whatever is in my way. also oftentimes mod updates break saves and i have to start a new run. 4. Make sure you have the same mods and same versions in both devices. Elevate your Starsector gameplay with the [0. There should be a penalty/event for ejecting crew. Onslaught is also great because of the Burn drive. I remember early-game I found some, which I sold, but. Beyond the sector adds some end game content. pay attention to deployment costs. ) Find the planet that you want to edit. Colonies were added in version 0. Diplomacy events see faction relationships changing over time. 95. Afaik, it should be somewhere on your character lvl-up screen. Not exactly a perfect world, but it seemed fine enough. Titan AE. When you connect power and an external display and leave the laptop open, everything works fine. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. As if that wasn't enough, it also provides you with up to +15% CR with 3 built in mods and the two combat related industry tree skills prior to hull restoration are some of the best in the entire tree for my playstyle and I would argue in general, too. prettyboiclique • 4 mo. Save Transfer is a mod that lets you transfer your levels, reputation, credits, storage, cargo, ships, and weapons to another save file. 9. Copy the files over. ago. If you want to enable autosaving, edit lw_autosave_settings. csv. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. 1 = Swapped out the carrier decks as requested v0. 2. Its an amazing system regardless, you can make it work even if you re. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. First of all you should try to pick your fights, if you see multiple remnant fleets chasing you, the best way to respond is by running away and fighting each fleet individually. 5b (released 2020-08-28) Common RadarDownload version 2. Business, Economics, and Finance. [Starsector Mods][0. A player controlled Paragon with a Radiant escort will tear through 90% of what the game has with ease. captains and officers), and 3,020 names for stellar objects (i. It happens to me too, and it's Indeed super annoying. You could use the console mod to give yourself XP to get back to your same level. Make sure you have the same mods and same versions in both devices. I'm playing an . Requires a one-time fee of 5000 credits to access, except for player colonies and some recently abandoned bases. There's also almost always a stripe of free space between the core worlds and the outer rim. You take the role of a space captain seeking fortune and glory however you choose. Atlas does. (This method works on any launcher; it will automatically open the. on Today at 11:26:17 AMSurviving this sector won’t be easy. . e. Militarized subsystems: massively decreases detection and increases burn speed <— get this. 1. This way, if you buy weapons and find out they are not to your liking, you can undo everything with a full refund. Starsector is half combat, half logistics, so just having weapons that shoot real good isn't always the best practice. 0 Mod, the choice for serious players seeking advanced features and customization options. 51K subscribers in the starsector community. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. 2 (2021/03/27) Hiya. Enjoy endless possibilities for customization with Starsector mods, expansions, and more. Discuss modding Starsector here. Shift click and hold, drag left and right. Caution is advised as these kinds of games can be very detrimental to your time management. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different but the results still great nonetheless. Put it in the new computer. Just a small thing to make transferring tons of different weapon types easier. 8. yes , it doesnt need to be in same system. A . Open up "campaign. How to use: 1. For example, Soil Nanites can be used on Farming Industries to produce extra food If there are no transplutonic or volatile ore deposits (which it would show at the top when you're in the. Credits and distribution permission. xml" using Notepad++. r/starsector • 1 mo. The Tesseract is an extremely powerful Omega ship. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. ago. Key points for boosting auto ships, all together nets you 65% CR. You find yourself having your ass wooped by an underestimated bounty, you are now down to 1 ship and are slowed to a crawl because of your over crowded crew quarters. . Make sure this mod is enabled 3. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Phase 3. I have this mod enabled for over a month and I only found out about the rift generator now. Greetings, Human. [deleted] • 3 yr. ticktockbent • 1 yr. These are meant for broader use within the. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. ago. With sufficient marines and a decent enough fleet, the colony items like Pristine Nanoforges in the core worlds become opportunities. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Step 3. ButterLander2222 • Lobster merchant extraordinaire • 2 yr. 2Git RepositoryRequires LazyLibSupports Version CheckerWhat is this?Transfer All Items is a mod for quickly transfer multiple items. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. 05. Then, as long as the spaceport in intact, you can talk to the planet administrator and transfer it to the mission-giving faction to claim the bounty. If you want to enable autosaving, edit lw_autosave_settings. 96a] Console Commands v2023. these blueprints will be added as "learned". Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. GreenGhost95 • 1 yr. I'm playing an . 95a] Transfer All Items v1. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. Lots of ways to make money and colonies as a means to make money is not required. Stealing an existing one from a faction in a raid. 5) Make sure you do this for all mods (unzip the files into the starsector/mods folder and remove the zipped file afterwards) 6) For safe measure, start the game as an admin (right-click starsector and select 'run as administrator') 7) When you start starsector, click the mods button and make sure the mod is selected and click saveAdds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Maybe have it disappear on size 5 when player cannot abandon the planet anymore, or let the player abandon a decivilized planet regardless of. 95 Update and I just installed the new one, can I transfer my saves between updates without having to start all over again? Previous build lacked new ships, the. An unofficial developer's console for Starsector. 3. Credits and distribution permission. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. 0. People who enjoy sandbox games and do not want to have their hand held through a game. The answer to your question is in the 2nd world. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. 2. The goal is to give you lots of meaningful choices. Credits and distribution permission. If you want to DIY access to this mod it is pretty easy. The command hullmods cost 0 ordnance points. Skill Changes, Part 1. Copied the folder to /mods copied transfer_all_items_settings. This mod adds a search box to the planet list. install directory (C: drive, etc. New beginnings, if you get fleet wiped it starts you with a fleet that scales off of your previous fleet. . Industrial Evolution. Autofit is pretty solid when you don't know yourself how to load ships out. 1, all under-construction shield generators would be instantly completed; as a side-effect, this mod is no longer compatible with Starsector 0. 1a] Common Radar v2. This guide is not here to dictate what you think is most useful for your playstyle. The more commonly balance tweaked information is in the ship_data. 4. Factions will wage war against each other and try to conquer their enemies Diplomacy events see faction relationships changing over time; Join a faction to gain useful support and represent them in war and peace, or start your own; Alliances offer mutual assistance in times of war; Employers. Fixed a bug where the shield generator would apply its penalty to colony growth even when disrupted, under construction, or toggled back to. In a mad dash to escape you eject thousands of crew into the cold vacuum of space to save your sorry skin. If you're smart, make a backup of this folder before editing. xml" using Notepad++. These are max speed, acceleration, deceleration, max turn rate and turn acceleration Accelerate (W) uses the acceleration value to ramp up to the max speed value Accelerate backwards (S) uses the deceleration value to ramp up to the max speed value. Make sure you have access to all 3 skills and a shit load of supplies. search and find in the document. 0 Ship/weapon Pack 1. Continue Reading [Starsector Mods][0. It was made to add more of a strategic sense to the system-map. 13. Terraforming and Station Construction: 2 quests. ago. There are various values that govern ship movement, as defined in the ship_data. What happened to quick-item swapping with alt? I’m not sure whether this was a feature or a part of a mod I had installed, but I could hold alt and move any item I passed the cursor over. 95a] Transfer All Items v1. Inside of Starsector/starsector-core/data there will be a file called settings. ago. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Open menu Open navigation Go to Reddit Home. It’s deep and complicated, has a lot to offer, and may very well suck you in immediately. This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Make a "Starsector Saves" (or whatever) folder in. So the formula: Profit = (SellPrice*0. Last one with Nexerelin and a couple faction mod and such. All of the current special items have uses in modifying certain industries. 7. I influence the economy by disabling as many star ports as possible and then selling the colonies basic goods at extortionate prices. Moving inventory QoL. This is because production is logarithmic, i. On the market or storage screen: – Push the button (Upwards Arrow): Transfers all items from the selected Fleet tab to the market or storage. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. 2 truly automated ships 1. So don't worry about it being a little suboptimal. Colonies require commodities to operate, waystations specifically require fuel, supplies, and crew which have to be produced by other colony industries which require other commodities like volatiles, metal, organics, etc. 2 (2021/03/27) Mod, the choice for serious players seeking advanced features and customization options. Starsector is a single-player sandbox style space role-playing game with strategic elements. Step 1: Write down a list of all the ships you have, the number of each, and the faction mod containing them or vanilla if vanilla. What this does: Now there are separate types of blueprint packages that will spawn far less often than normal blueprint packages, but will unlock higher tier blueprints. 1 I have my subtitle preferred language set to English and the subtitle mode set to "Smart". 717. Find a USB stick that is big enough to fit the entire install folder. Download and install this mod 2. Like a command pod that just slots into a ship, and detaches in case. Download the archive for each and extract the contents to /starsector/mods. Combat freighters are pretty useful early game as well (like the mule). As a bonus, all sales for weapons are not final until you exit the refit screen for that ship. It's either been scrapped, despawned, or failed to load when generating the save game. A lot of it will depend on what you are willing to take and the circumstances. 95a] Remnant Command Transfer. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. 95a] Transfer All Items v1. The whole point of autonomous colonies is that they're part of your faction but don't count towards your colony cap. 3. Unique Features: - A soft power corporate faction, with a line of advanced mixed tech ships. So a full credit is at least $40, but very likely more. Probably either salvage skill or two salvage rigs and -20 surveying cost will be net stable. Drag and drop the folder from the “saves” folder in the starsector folder. On top of this, that intel screen will let you know ALL possible factions that can join that alliance. Logged. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. If your faction can join it will say so for each alliance. I switch to my BLM in a robe and movement physics weren't working. Profit. Simply point it at your install directory, and it will pull up a. laboratory (after the hull forge used a template, this template is turned into a degraded template. no main factions have set ships they use.